Since its beginning in 2005 E.N.T.E.R. has been involved in a huge number of European cooperation projects as a reliable and innovative dissemination and content partner. See below our current and recent European project activity.
How can you find the VAM solutions most useful and target-oriented for you? In this project, 11 higher education institutions, companies (with a special focus on SMEs) and business representatives from all over Europe join forces to provide answers to questions about VR, AR, and MR.
The Project is directed at NEETs to help them gain access to the labour market, and counselling and training centres supporting NEETs on their way into the labour market. A mobile gaming app identifying and documenting skills and competences for disadvantaged young learners is developed.
IEUME empowers immigrants' EU social and civic participation through innovative media for education. The project develops a unique gamified online training course which facilitates integration and mutual understanding among immigrants and locals in EU host countries. The project results will be available in several languages.
The DITOGA project tackles the challenge to keep VET trainings up-to-date with recent job market needs by engaging VET graduates in an ongoing feedback loop that provides meaningful data for VET providers. The goal is to improve the quality and sustainability of vocational education and training (VET) throughout Europe.
LEA accelerates knowledge transfer, dialog and awareness raising of innovative procurement in the learntech sector by creating a European procurers’ network. LEA prepared the first cross-border European PPI in education in 2018, a new PCP in 2019 and showcases opportunities for procurement of innovation in learntech.
EU-VOICE supports the integration of Third Country Nationals and promotes relationships between them and host-country nationals by organizing volunteering experiences in the cultural sector in 4 EU countries (Italy, Greece, Ireland, United Kingdom). Attention is given to gender balance and social inclusion.
Political participation approaches on a local level for young people at the risk of social exclusion. The project develops an approach for the local democratic participation of young people, considering their social environment and the resources available to them. In addition to the main target group, youth workers are also addressed.
The Environmental Learning Illustrated project (also Illustrated Climate) raises awareness about climate change and environmental learning across Europe. The project's online training course - (4 modules: energy, food, lifestyle, and transport) and a graphic novel support people in learning about climate change.
Social inclusion will be achieved as NGEurope seeks to train new NGO leaders by providing equal learning opportunities for all, despite their backgrounds. The project particularly encourages NGOs that tackle environmental issues while fostering social integration by creating jobs for socially segregated or low-skilled persons.
The PROMOVET project researches and implements ways for using modern social media tools and instruments in VET didactics especially for programmes for young low qualified learners in VET. Using different social media based instruments in modern VET didactics is the main aim of the project.
Job to Stay looks at the integration process of female refugees into the tourism sector. The project identifies assessment procedures for informally gained competences, knowledge and skills of refugees and asylum seekers. A work placement is one of the best ways to start integration – in the labour market and in society in general.
One of the biggest challenges of micro, small and medium sized enterprises is to keep up with smart industry developments. For the engineering and production sectors, the SMeART project will research relevant frameworks, demands and approaches to support SMEs in their economic development.
NCNA (New challenges - New Answers: ECVET based competence validation and labour market inclusion model for migrants and refugees) developed an innovative and target group oriented model for the assessment, validation and recognition of prior experiences and informal learning of refugees and asylum seekers.
ROTENA used the motivational effects of robotics (including Artificial Intelligence) and 3D printing to excite students about science. An training programme, including a combination of robotics competition activities and a curriculum was developed to enable students to engage in the "New Age Technology” revolution.
BRAMIR proposed the development and implementation of a multi-layered andragogic framework. The project aimed at a mutually beneficial arrangement offering the senior target group an opportunity to remain active contributors to society while addressing the growing migrant integration problem.