Training Club Magazine no. 3 – #DigiMedia

Training Club Magazine is a collection of tried and tested non-formal Erasmus teaching methods, education tools and activities for youth, adults and trainers, created by Association TEAM4Excellence. The current edition of the Magazine (no. 3) resulted after the implementation of the #DigiMedia ESC long term volunteering project. The project aimed at having an open-mind community … Read more

DITOGA App pilot testing

The DITOGA App is in its testing phase right now and you can try it out before before it is officially launched! It’s very easy – just get in touch to join as a pilot tester. To get more information, visit the DITOG website:

VRinSight VR Classroom walkthrough

This purpose built VR Classroom application is designed to give participants the first steps and experiences of VR as an educational tool. It serves to interactively illustrate the theoritical content contained in the VRinSight Training Progamme for Higher Education and Business.   For full details check out The VRinSight project is co-funded by the … Read more

The CreO Learning Virtual Environment

Are you interested in learning more about: work-based learning? collaboration between VET institutions and companies? the interface of CCI industries and traditional industries? Industry 4.0, Virtual/Augmented reality, graphic design in marketing, 3D printing & additive manufacturing? creative & critical thinking, problem-based and collaborative learning, virtual environments? Then have a look at the CreO Learning Virtual … Read more

Play Your Skills Research Study Report

The Play Your Skills Research Study Report is available online in English, German, Spanish, Italian, and Portugues! The report provides an analysis of how mobile apps are used in education across all six partner countries. NEETs, educators, and experts were interviewed and their expertise and experience were considered to provide an overview of the current … Read more

VRinSight Training Programme and VR Classroom

Footage from the recent VRinSight training programme as tested in Universities across Europe. The VRinSight team tested each learning module of the VRinSight Training Programme with particpants ranging from University professors and staff as well as management and staff from SMEs. The training programme was also an opportunity to utilise the purpose built VR classroom … Read more

VAM Realities Challenge 2021

The VAM Realities Challenge 2021 is a competition to uncover the best European XR solutions and make them available for the SMEs of tomorrow. Join the VAM Realities Challenge 2021! TIMELINE VAM Realities Challenge will start accepting submission on the 7th of October 2020 and phase 1 participation will close on the January 15th 2021. … Read more

VR & Police webinar series hosted by #SHOTPROS

Get informed about interesting topics from top-class experts in the field of VR & Police! Registration for the first webinar about “VR Police Training” on the 20th of October is open now à    

VRinSight Green Paper: Boosting Virtual Reality in Learning

Great news from VRinSight: The project’s Green Paper about Boosting Virtual Reality in Learning is now published! This online magazine presents flashlights of the current use of VR in various educational settings, keynote articles from experts across Europe on VR and education as well as recommendations to policy makers how to improve the situation, and … Read more

Designing support measures promoting connections between artists and ICT

Cultural and creative industries have always played an important driving role in the development of innovative processes that leverage human capital, vertical specializations and networks – often informal – that contribute to the creation of the soft economy. The creative profession is not only the creator of initiatives with a strong social impact but also … Read more